﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//消耗品类
public class ConsumableItems:BaseItems
{
    public int HP
    {
        private set;
        get;
    }
    public int MP
    {
        private set;
        get;
    }

    public ConsumableItems(int id, int buyprice, int sellprice, string name, string content, string icon, int hp,int mp) : base(id, buyprice, sellprice, name, content, icon)
    {
        this.HP = hp;
        this.MP = mp;
    }

}
